All known issues


- Blocking the walking memory as soon as he enters the map will cause him to walk into the church.

This seems to have worked itself out through my tinkering, it's essentially the same code as before only now with extra points to hit along the way, so he has a more strict path I guess.

- Your character can be drawn on top of the Heart UI display and various other elements in-game (i.e. graves when you are standing in front of them etc.

I believe this is may be a limitation of GB Studio, but I'll continue to look into it.

- Sprinting and letting go of movement sometimes causes the player to keep moving, and occasionally causes the player to skip over triggers.

-Currently held items displayed in the UI don't show up until changing scenes.

This one really isn't a big deal since none of the items get immediately used in the same area, but it may be jarring for some to notice a change when entering a new area.

-The guy can no longer be saved the first time around.

It is sad, but don't cry! There's always next time... (seriously though it's just to make sure the scripts don't shatter, I love the idea of "you had the ability this whole time" but this is just simpler right now)



As more issues are found they'll be added here, along with any progress or resignations I've made toward them. Thanks so much to SilverLock Media for the bug report and recommendations, and Hodslate for the positive feedback.

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(1 edit)

Re: Blocking the walking memory as soon as he enters the map will cause him to walk into the church.

I’m constantly coming back to this one, trying to understand the pathing. Perhaps a “block their path” mechanic was a bit optimistic.. v( ‘.’ )v


You are a ghost 👻 No physical body means the PERFECT EXCUSE FOR ALLOWING CLIPPING/NO COLLISION 🤣

As a last resort :P So don’t bang your head against a wall too much (:

(+1)

Lol that was my thinking too but I don't know how to change character properties as easily as NPC actors. I'm currently looking into scripts so I can add a run button, hopefully they can also be applied to that